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java.lang.Objectjava.lang.Thread
checkers.view.NetworkView
public class NetworkView
Observes model, and sends any changes over the network. When a change is received, it imitates the GUI by generating the same ActionEvents as if the change happened locally. This makes networking transparent to the controller.
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class java.lang.Thread |
|---|
java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
| Field Summary | |
|---|---|
static int |
PORT_NUM
|
| Fields inherited from class java.lang.Thread |
|---|
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Fields inherited from interface checkers.CheckersConstants |
|---|
ACCEPT, BLUE, CLIENTGAME, DRAW, HOST, HOSTGAME, JOIN, KING, LOCAL, LOCALGAME, NUM_SPACES, PLAYER1SET, PLAYER2SET, RESIGN, SINGLE, UPDATE, WHITE |
| Constructor Summary | |
|---|---|
NetworkView(java.util.Observable a1,
java.util.Observable a2,
int color)
Registers Actionlisteners and sets player1color |
|
| Method Summary | |
|---|---|
void |
addActionListener(java.awt.event.ActionListener a)
Allows for spoofed Actions to be sent to the controller |
void |
connectToHost(java.lang.String ip)
Connects to specified IP address and starts the network thread. |
void |
hostGame()
Starts hosting a game and waits for a remote client to connect. |
void |
run()
Network thread, sets up the network and receives packets and handles them appropriately. |
void |
setNetwork()
Registers networkView with observables. |
void |
setPlayerName(int num,
java.lang.String name)
Sets the player's name so it can be sent over the network on initial handshake. |
void |
stopHostListening()
Cancel Host Listening without closing the program. |
void |
update(java.util.Observable arg0,
java.lang.Object arg1)
Recievees updates from the model and sends them over the network. |
| Methods inherited from class java.lang.Thread |
|---|
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final int PORT_NUM
| Constructor Detail |
|---|
public NetworkView(java.util.Observable a1,
java.util.Observable a2,
int color)
| Method Detail |
|---|
public void connectToHost(java.lang.String ip)
ip - ip to connect topublic void hostGame()
public void stopHostListening()
public void setNetwork()
public void run()
run in interface java.lang.Runnablerun in class java.lang.Threadpublic void addActionListener(java.awt.event.ActionListener a)
a - controller
public void update(java.util.Observable arg0,
java.lang.Object arg1)
update in interface java.util.Observerarg0 - arg1 -
public void setPlayerName(int num,
java.lang.String name)
num - player numname - player name
|
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